Tuesday, August 3, 2010

Add a movie clip from library in AS3.0

 Hi Guys ,
In this post i am going to tell a basic way to load a movie clip from library.

Step 1: Add a movie Clip in stage so that it will get added to your library.
Step 2: Delete from the stage so it will be available in the library.
Step 3: Now open the library (ctr+l) right click the movie clip and give Export for Action script and give a name

Step 4: link the stage property to the class file addmc.
Step 5: create a flash script file name it as addmc.as.
Step 6:Now in the as file
package {
    import flash.display.MovieClip;
    public class addmc extends MovieClip{
        public function addmc(){
            //creating a object for the movie clip we created and placed in the library.
            var male_mc:male;
            male_mc = new male;
            //setting the position.
            male_mc.x=100;
            male_mc.y=100;
            //adding the movieclip to the stage
            addChild(male_mc);
        }
    }
}

This is a basic example how to add a library file to stage.

you can download the sample file from addMC

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Friday, April 17, 2009

Print a movie clip in flash

In this i like to tell about how to print a movie clip from flash AS2.0.
for this just create a movie clip what it has to print. name it as your wish.
and copy the below code and past it in the frame.

function print_page() {
var my_pj = new PrintJob();
var myResult = my_pj.start();
if (myResult) {
myResult = my_pj.addPage("img_mc2", null, {printAsBitmap:true}, 1);
my_pj.send();
delete my_pj;
trace("asdasdasdasd");
}
}

In the button put the code as
on(release){
print_page();
}

A sample file is in the below link
download  rar file zip file

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Tuesday, April 14, 2009

Link a url in AS3.0

extension of the old post if you have not read the old one follow the link
button event in AS3.0

In this one i like to explain how to link a url in AS3.0
Step 1:
Create a button with the event and the function. if you are not aware plz read the previous post button event in AS3.0

Step 2:
inside the function write the code to link the URL
You need to create a URLRequest object in the Syntax
var <url_oblect>:URLRequest = new URLRequest(<url string>);

in our example the code will look like
var url:URLRequest = new URLRequest("http://gbala.com/");
Where url is the object and  http://gbala.com/ is my website url
once it is done

Step 3:
ask the url to load the site.
navigateToURL(<url string>);
in our example
navigateToURL(url);
Where this line ask to go to the url specified in the URLRequest.

where navigateToURL can have 2 parameter and the second one can be either of this 4 
"_self" specifies the current frame in the current window"
"_blank" specifies a new window. 
"_parent" specifies the parent of the current frame. 
"_top" specifies the top-level frame in the current window.


The whole code is as followes...

function button_click(event:MouseEvent):void
{
        var url:URLRequest = new URLRequest("http://gbala.com/");
        navigateToURL(url);
}

b1.addEventListener(MouseEvent.CLICK, button_click);

in AS2.0 it is just one line code getURL("url");
but in AS3.0 they changed a bit.

Download source code file : Navigate.zip

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AS3.0 button event

Hi,

In this i like to specify a simple button example in AS3.0.
Most people says we cant wright code in frame That is FALSE...  We can... In this example i has written the code in the frame.

Step 1:
Create a button and place it in the stage... Give the instance name for it In my example i has specified as b1.

Step 2:
Go to the frame Now and add a event listener for that button.
 like

Syntax:
<button>.addEventListener(<eventname>, <function_name>);
in our example
b1.addEventListener(MouseEvent.CLICK, button_click);

Step 3:
Write the code for function

Syntax
function <function_name>(<event object>:<event>):<return type>
{
//code for the function
}

in our example
function button_click(event:MouseEvent):void
{
    trace("button is clicked");
}

where
button_click is the function Name
event is the object of the MouseEvent
MouseEvent is the event name.

You are done.
Run the file You made a button to work in AS3.0

Hear is the whole code...
function button_click(event:MouseEvent):void
{
    trace("button is clicked");
}

b1.addEventListener(MouseEvent.CLICK, button_click);

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